FAJAR AYU, A.; PUSPITASARI, A.; HIDAYATI, N.; FITRA ANDIKOS, A. Model Pembelajaran Gamifikasi dalam Meningkatkan Motivasi Belajar Siswa Melalui Teknologi: Gamification Learning Model to Increase Student Motivation through Technology. ISEDU : Islamic Education Journal, [S. l.], v. 2, n. 2, p. 81–85, 2024. DOI: 10.59966/isedu.v2i2.1270. Disponível em: https://jurnal.kalimasadagroup.com/index.php/ISEDU/article/view/1270. Acesso em: 30 apr. 2026.