The Effectiveness of Using Undercover Games in English Language Learning for English Language Education Students Class B of Ahmad Dahlan Islamic University Class 2024

The Effectiveness of Using Undercover Games in English Language Learning for English Language Education Students Class B of Ahmad Dahlan Islamic University Class 2024

Authors

  • Azma Saad Said Azma Saad Said Universitas Islam Ahmad Dahlan
  • Nuraeni Universitas Islam Ahmad Dahlan
  • Muh. Ruslan
  • Harmilawati Universitas Islam Ahmad Dahlan, Sinjai, Indonesia

DOI:

https://doi.org/10.59966/eduj.v3i1.1871

Keywords:

Effectiveness, Undercover Game, English Learning, Learning Motivation

Abstract

The low motivation and English language skills of students are significant challenges in higher education in Indonesia. This study aims to determine the effectiveness of using the Undercover game in improving the motivation and English language skills of English Language Education students, class B, Ahmad Dahlan Islamic University. This study uses a quantitative approach with a one-group pretest-posttest design. The research subjects were 12 students selected using a saturated sample. The instruments used included tests (pre-test and post-test), observations, and questionnaires. The results showed an increase in the average score of 14.91 points in the post-test compared to the pre-test. Students' responses were also very positive towards learning with the Undercover game, as shown by high questionnaire scores and observation results that illustrate active participation. These findings confirm that a game-based learning approach can significantly increase students' motivation, involvement, and vocabulary mastery. Therefore, the integration of game media in language learning can be an innovative strategy to create a fun and effective learning atmosphere.

 

Keywords: Effectiveness, Undercover Game, English Learning, Learning Motivation.

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Published

2025-06-26

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